Narrative Designer (games & interactive)
Story architecture for worlds people play
Games need writers who can build worlds, characters and branching stories, and who understand that in a game the player co-authors the experience. It is one of the most creatively ambitious places a storyteller can go, and Stockholm is one of the best cities on earth to do it.
What you already bring
Tell
Create
Idea development
Improvise
Fantasize
Write
Storytelling
Imagination
Creativity
Digital systems
Games
Literature
ArtsThe gap
Game-specific craft: interactive and branching narrative, writing for systems and player agency, working in engines and with designers, and the tools (Twine, ink, then studio pipelines). A genuine feel for games as a medium.
How to get there
- Make small interactive stories with Twine or ink to learn branching narrative by doing.
- Play deliberately and study how narrative games, from indie to AAA, structure story and agency.
- Build a portfolio of interactive writing, then target junior narrative or game-writing roles.
Your first move
Write one short branching story in Twine and put it online.
In Stockholm
Stockholm is a global games capital: King, Paradox Interactive, Avalanche Studios, EA DICE, Mojang, Embark and dozens more studios. Narrative and game-writing roles exist here at real scale.


